Friday, November 30, 2012

Two-hand weapon Mage fruit knife ice ring meteorite Build


With the significant price reduction of end equipment, began more and more interesting BUILD the Frost Mage blacks still mainstream.

But also in the eyes of many people, including blacks, including most of BUILD are only low efficiency of difficulty, only brush Frost Mage can 6PP even higher degree of difficulty.

But in fact I used large hands has already begun in the Farm 7PP, now this panel, brush 5PP easily trip a BUILD, while the MF, while upgrades.

Has been very interested in the 390% weapon damage meteorite just always felt that in order to solve the energy issues, at the expense of one or two passive or active skills, it is not worth.

After reading several meteorite stream video, I suddenly felt since the meteorite brush so powerful CD, burst back on the helmet alone will be able to reach a life eventually. So casually engage in a crow began to engage in testing.

The beginning of a more conservative worry too much about the problem of energy consumption and brush CD meteorite is liquefied lava runes back to the technology you use the Mystic Wizards + vivo Lightning combination, ice ring is rapidly frozen. Walked one and found that the CD has brush quickly, but a bit behind Arcane Power, and in vivo lightning attack is too low shot and slow entire BUILD very smooth.

Then started masturbating the living donor Lightning replaced by a variety of other skills, finally found the best overall performance for this BULID the Wisp edge siphon blade.

Wisp this skill performance is very good, fast, attack range, high output, just until no energy issues, even tried to play the glow, but it never paid attention to every attack an enemy back 3 points Arcane Power Rune.

With a siphon Blade brush CD, kill the little monsters are ideal, brush a few times even after the related occult Wizards of the withdrawal, Arcane Power is also no problem. Then brush a few times, I feel already very skilled, try to the liquefied lava replace meteorites into the other runes. Finally out a hands meteorite BUILD.

The core skills - unshakeable Holocaust send the illusionist Wizards, Consul General of the offense and defense and the defense, impeccable. On the basis of this match, he can release his hands to try a variety of big hands the BUILD.

The main attack skills - Molten impact. Replace this position with a variety of skills, as well as meteorites various runes, and it is still 390% weapon damage meteorite runes to high DPH big hands flow advantage on its head.

Back technology - siphon Blade. Glow, originally personality can be a very good skills, fast hands, big range, high damage.

With the siphon Blade Rune, do not need the support of the Mystic Wizards can also hold up the energy consumption of the meteorite. (Pay attention to the big hands if you want electricity Armor, even glow type of melee skills, must pay attention to the Armor)

Control skills - the biting cold. Ice ring also tried to replace the different runes, and ultimately in the Deep Freeze ice 5 +15% critical chance and provide direct 15% damage bonus in the bone-chilling cold, and I chose the latter more easily reached. Although BUILD also be considered to stop playing, but there are differences with the traditional Frost Mage.

Biting Cold difficulty selection purposes, it is not like in the scene is surrounded by more than 5 monster Frost Mage as often, so the direct provision of 15% of the damage I find it more practical.

The auxiliary skills - electrical Armor addition to the electro-optic Jixing my electricity when light channeling think CD brush and back can the ideal situation, and clean up the large group of small monsters faster. Reflecting damage + life connected to affix to deal with, and strengthen the weapons back to the blood magic trustworthy.

Passive supposed to have been abandoned anti-storm, but because the glow always need close, want to improve the defense, and the day before yesterday to Linden with ice Jordan, frozen wide coverage advantage of cold blood.

Play directly with the Holocaust - with reflective damage affixes to solve, in addition to also pay attention to the catastrophe off the bit, big hands reflected damage monster catastrophe hit two or three times faster than playing any other monster with life connected affixes, this does not explain , and try to know.

The other elite based on type, if it is remote, dispersed to walk, not to focus on playing, the direct catastrophe flash past, bounce immediately meteorite before the meteorite did not come down the ice to live, glow a few, it is not dangerous to continue meteorites, ice.

Best melee hit first catastrophe, walking past the upper hand meteorite hit monster heap middle, and then also the meteorite did not come down on the ice to live, glow look immediately then a meteorite, generally two meteorite falls to the ground, ice CD just fine glow, do not have to fill.  Diablo 3 gold

If monster ice well, 5PP, playing in my panel and ordered too late to open the shield, often directly meteorite on seconds, very efficient.

Until torrents, recently started Farm 7PP fight mobs quickly, but playing elite sometimes, well tens of seconds, far from playing the 5PP easy.

If you do not kill the snake twice, playing elite certainly faster than the original torrent. But uncertain combat time at least ten seconds, rely glow back can adequacy. Original yellow head is rushing to reduce consumption, after testing the the 7PP defense and back are not ideal, or crow for Armor higher, with the explosion of critical chance to look back, as long as the intelligence do not ask for much, absolutely cheap.

Defense more properly, Icy blood can exchange for the blur, even electric Armor armor can exchange energy only if the playing elite in a minute, in fact, there is less efficiency at all.

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