Sunday, November 25, 2012

Diablo 3 Skill Rune System


From 2008 until officially on sale, Diablo 3's skill system have occurred several times intense, thorough, earth-shaking changes. Seems to be experiencing a "skill tree - skills pool - Skill Rune three stages, each stage of this intermediate changes are staggering, and we will not see them here. This article focuses on the skill rune system is eventually introduced, the impact on the entire game.

Players like a game, there are a lot of reasons, one very simple and obvious reason, each player can identify with, and that is - like their role. I like this character, and I regard it as their own, so I will shake the mouse it walked up and down the difficulties of hate to use it to kill the monsters to upgrade to great pains to collect equipment for it, I want it strong. In other words actually I want to become stronger.

So players are playing the role of their favorite players love it what is it? Aside appearance aside, the role itself is what is left? The answer is: the fighting style, is the choice of skills. So the role = role appearance and role skills. In addition to appearance, skill is the role itself is the most important thing. So we have to say: the essence of the character design is a skill design; design skills fundamental task is to build the plump flesh role loved by others.

That is, when the skills design mistakes, that role will not likable, if the roles were not pleasant, that this game fate worrying a.

So Diablo 3 has not committed a huge error in design skills?

Diablo 3 design group claimed that let players get rid of the shackles of the skill tree, more powerful, more widely freedom in the mix of skills; also claimed that, regardless of design, how to adjust the skill tree eventually players will always find a best The skill tree line and use it, cause roles homogenization. They want to make a new design to avoid this from happening. The unique skill rune system in Diablo born.

Honestly, Diablo 3 design group is still very good starting point, after all, playing Diablo 2 when the most urgent needs of a function is the "wash point, in addition to the wash skill points, as well as washing attribute points, two a very urgent demand. Diablo 3 Skill Rune system inside very decisive two demand disappeared.

But to do so they ignore the one thing that is the player's feelings.

Skills to design the fundamental task is to establish the the players emotional ties to their role, and to establish a strong emotional connection between the player and the game character, in addition to a good first impression, but also requires a long training process. Players in the long upgrade process, get With a little bit of skill points in the skill tree slow growth, with players from a given direction, which is a typical culture the role of feelings in the process.

When playing Diablo 2, when I worked so hard I got to 60, finally let my firewall blizzard mage skills molding, I still remember the time I kind of love that long Road firewall! Then there is the enemy to move an inch snowstorm! Even if I later tried a variety of different ways to combine the skills of the Master, and even enjoyed the fun of other occupations, the same can not be denied their own hands to create Addict Master love me for this.

There are one of my classmates, his Master majoring in the frozen ball. How many times have I told him snowstorm powerful than Frozen Orb ~ ~ he would not listen. Later, in order to prove his own icy ball genre than my blizzard powerful, even specialized training of an unusually strong technique, this approach can always keep the frozen ball hit the enemy in the maximum range, this can cause high damage. So ice ball, really powerful than the blizzard, but the operation difficult point only.

This is the player on the role of love, and why? Because the role of his own practice together, skill points, little by little added to the feelings of the players on the roles in this long process into a little bit of precipitation. No matter what the situation and change are difficult to deny and denigrate.

With skill rune system, this love, but in Diablo 3 inside cease to exist. Why? Because you have not the love object. You can always change their skill sets, just below the mouse on the line. There does not exist a role invested efforts and feelings. Second on the creation of the skill sets, the next second you can completely get rid of it as simple a piece of paper, like abandoned. This is the first major point of Diablo 3 skill rune system ignored: Forgot skills fundamental task is to establish the feelings of the players on the role.

?Players do not have feelings for their role, which led to the major issues, one is the role homogenization phenomenon not only has not been resolved, anti more serious. Entire Diablo 3, almost all occupations are only one to two skill sets, at most, only deviation from the use of the individual skills. Why? After all, because the power of the skills difference, in the case of players on the role does not have feelings, and you can always adjust the mix of skills, as long as it was proved that some combination of skill sets more powerful players immediately abandoned the poor skills of the power of combination of all the players of the game become extremely exaggerated speed exactly the same.

The chain reaction triggered by the skills of design here, also can only say that the world of the game becomes boring only. But the next thing on concrete field accelerated game society's demise. This is before mentioned in the article "skill system game social ability to maintain long-term stability caused serious injury to the reason for this view.

First of all the recalled before the game community. Different ingredients according to the players, I am generally the social state of the game is divided into three phases, namely: 1, growth stage; 2, mature stage;, fading stage. Growth stage up new, at least new to the decline stage.

One thing that is very noteworthy, that is is The the fading stage game society is difficult to attract new people to join, this phenomenon is an important reason: The newcomers to the game, found that the vast majority of people have a high level, so that no one to play with him, everyone is busy yet. Did not stay that this newcomer is equivalent to a single game, a play most online games is almost completely non-acceptable. That is to say, the game went into decline stage social, occurs to a vicious cycle, often it is difficult to regain.

So if you want to maintain the long-term stability of the gaming community, must as far as possible to keep the game community grow or mature stage. The same time, the maximum protection for new players to enter the game, you can find as much as possible the same stage players to reduce the barriers to new players join the game community.

This is to say to a phenomenon, and that is the phenomenon of small account. Mentioned above I play Diablo 2, practiced Addict Master, also practiced Frozen Orb Master pure electric Mage, ice electric Mage, melee mage and so wonderful play. Also played other career, in addition to the Necromancer play less, all I have studied. So I is equivalent to several times, re-enter the game community, from newcomers began to become mature players.

The phenomenon of small account, there are two categories, a normal player's small account, I this is a normal phenomenon of small account players; another malicious players small account, that is not to mention. We first detailed analysis of the phenomenon of small account for the normal players, it has brought to the game community what? Is good or bad?

From the point of view of delaying the aging of the game to see this small account of normal players phenomenon is of great benefit to the game community. Obviously, one of the game players choose to re-explore new game, which brought vitality game society may have to fall into decline injected new vitality, and it renewed vigor, great extend the life of the game in maturity. If you have a lot of players are always willing to practice small account, and that the game community will maintain a long-term stable.

In addition, the phenomenon of small account for this normal players also greatly help the new players to enter and are familiar with the game, there is always a lot of additional resources, small account, they can greatly help a pure new players exempt suited to sense just entered the game or difficult to avoid the pain of torture, and they established a close friendship. If such help each other phenomenon is widespread, the entire game community even possible to enter a new growth stage, bring new growth to the number of players.

This is a significant phenomenon of small account, when the phenomenon of small account is a normal and healthy when significant positive meaning of the gaming community can not afford to ignore.

For Diablo 3 Skill Rune system appear completely kill a significant phenomenon of small account, which also brought problems, is caused by the new players will be exceptionally difficult difficulties when trying to enter the game community.

This difficulty, the other games are usually difficult to play the game did not stay. Diablo 3 game with a stand-alone descent, did not accompany not a big problem. Diablo 3 appear new main difficulty is that the auction house, the new game less time, often not playing good equipment and hand are generally loaded transition. This time, he will find that these things can not be sold, and why? Nobody needs. This game there is no new, there was no small account, enter the game or else soon become a mature game players, no longer need these transitional equipment, or simply leave the game. So he can not sell, can not sell it to get money, can not get the money can not buy the equipment they need, you know the main Diablo 3 which is almost impossible to rely on their own play equipment to feed themselves, the auction house transactions equipment access. This time new players thoroughly tragedy, so most of them were forced to leave the game. Their departure has caused a new round of new reduced hindered update the newcomers to enter. Ultimately, the Diablo 3 game community can thoroughly rely in a period of decline, probably from the game officially on sale three months time began, has entered a period of decline of the vicious cycle, and almost irreparable.

Why Diablo 3 Skill Rune system a significant phenomenon of small account, thoroughly to kill it? Although I think it almost without speaking, but still want to say it. Players practice the main purpose of the small account, in order to experience the same role in the growth process, and results. Concrete manifestation, is not the same attributes plus point skills plus point, Diablo 3 Ba attributes plus point cancel the while skills ~ ~ can at any time replace, simply do not need to re-training small account any moment in an arbitrary way to experience any skill combinations. Diablo 3 inside the practice of small account only one meaning, that is, to experience different career. Diablo 3 (later launched the peak level system, and even almost disappeared in order to experience a different class of small account.)  Diablo 3 gold

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