Thursday, November 22, 2012

Barbarian low-end sword and shield flow double WW experience


Most of HC barbarians are tear revenge and flea beetle, also part of the double WW; I guess in material deprivation HC,, can truly full constantly angry savage double WW should not be much.

Entering the purgatory of barbarians, sword and shield revenge tear flow should be the most recommended and safe; may I, may be due to the kite DH, is operating more excited rhythm, so I chose this sets of double WW Build.

Equipment:

DPS 17K, armor and all resistance roar after 7800 +700 + (780 physical resistance, Arcane the Power 810) Blood 57K, Life on Hit 1100, seconds back 350. diablo 3 gold

Whatever your choice of genre, HC defensive attributes must be standard, and I felt the blood hyperthyroidism is safe to open up the minimum attributes of the fourth act, because the various Debuff, A4 silver tower wonderful monster.

In addition, the double WW certain critical chance is a must, if it is to take the heavy weapons, to 30%; 35% of the other weapons. There are shoes must have a movement speed, which means more small cyclones and better maneuverability.

Build and play. Very the double WW traditional configuration, rage (crit back anger), 2 assault (exhaust) 3 Saiyan (unlimited hurt and processing can be easily broken anger), 40K years roar; Left-madman or Slam (plus 4 extra rage) Right Whirlwind (normal speed). Passive: Weapon Master the blood transfer Armor and Endless Wrath (or superstition).

The core of the operation is run, the anger began whirlwind turn, but note that not has to go to the monster pile turn, but a parabolic rotation, especially to see the wonderful work affixes the elite, the best front along the monster heap edge revolution journeyed safe place to run; blood line out too fast, do not go on fighting, such under in 0Mp situation, then powerful monster kite dead. If the number of the monster is not enough, there's the case off anger, then stop and cut twice, feeling madman, or pounding plus additional anger Rune back anger results are very good.

Advantages:

1, The mobile force warfare does not support quickly fled the battlefield, but also to avoid the Arcane, the bombers ran and profane.

2, Output strength, turn up a land of small whirlwind damage is high, you can make up for the lack of DPS, especially the giant monster.

3, Don't be afraid to swirl Whirlwind is the whirlpool of immunity.

4, Ran diagram clean up the efficiency of the little monster, very suitable for solo.

5, can accelerate accurate blow to first solve the target.

6, double WW Saiyan more powerful.

7, Don't be afraid of monsters and more afraid of being surrounded and the Whirlwind can penetrate any enemy.

Can not pick radius, to control their own eating blood cell timing accelerated turn over.

Disadvantages:

1, Life on Hit effect is not as good as Zhan Zhuang sword and shield, now Life on Hit cyclone triggered coefficient is very low, but is unacceptable.

Encountered imprisonment or construction of the wall is delicate, if coupled with profanity and Arcane, do not hesitate to transfiguration quick kill.

3, real close call, there is no strong life-saving skills.

4, fitted with certain requirements.

5, and kite monster would be more difficult.

Team teammates will hate you.

Summary, the low-end sword and shield Double WW suitable for operating more excited, fast reaction and strong sense of direction, and the network better players.

Tips and Tricks:

1, always pay attention to their own Buff, especially critiacal chance back anger can not be stopped;

2, the roar of thousands of years is not to provide buff, but complement roar 20 anger, sometimes may be 20 rage off anger to save a life, to put to good use;

3, do not care about their own Nephalem buff change on the change of the build, not build low-end equipment is one size fits all, when you feel the fight, immediately returned to the city for a group of elite more difficult.

Own propulsion degree when, following local recommendations must change the build:

(1) the fortress two-story, the Taliban. (2) A4 silver spiers, the environment is too dark, not suitable for running around, especially in the key monsters of his attacks, has yet to engage the mechanism, be careful, be careful. (3) hit a three devil must use superstition.

4, run into the construction of the wall must not go against the wall or dead ends by no jump can not get out.

5, each encounter elite, like a good fight before where to retire.

6, control their anger, not to time with in the end.

7, Elite monster affixes Molten must not go to the rear of the monster, if it is a blue-fat + Molten, do not fight, and a waste of time.

8, sticking, God, desperately Drugs sprint start Asian people ran backward.

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