Wednesday, December 5, 2012

Direct-fire artillery and curved fire artillery basics


There are two main guns , one is the name suggests <Direct-fire artillery>, another God perspective <curved fire artillery>.

Direct-fire artillery

Direct-fire artillery targeting perspective, an outside perspective, ie <outer aiming>, a car gunners perspective, ie <inside aiming>.

The outside aiming magnification than aiming small, and non-first-person perspective, is not easy detailed targeting.

Direct-fire artillery curve ballistic

Direct-fire artillery interested in the the prospective heart point bodywork or bunker ballistic automatically correct shells actual placement of the aiming point match.

Aimed at the body contour or bunker will not make the trajectory correction, your prospective heart and the aim at the center of the ring will separate prospective heart above will aim at the center of the ring partial.

The prospective heart is point your muzzle, aim at the center of the ring is the height of the shells in the maximum range is reached.

Preview in this case need to be appropriate to raise the target distance muzzle to manual correction shells, falling.

(Of course, within two hundred meters of almost all the shells fall can be ignored dollars)

The actual amount in advance is necessary according to the projectile muzzle velocity, the movement speed of the target, the three elements of the target distance estimates.

ps: stubby gun initial speed is lower than the initial speed of ordinary guns hanging angle higher, less likely to fight in advance the amount.

Artillery targeting

When I most advanced artillery or crickets when I know how targeting

Play artillery need <space imagination, including the brain complement trajectory, the projection of such targeting techniques, as well as the course of action of the brain complement this comprehensive skills

The brain complement enemy courses of action need to consider the enemy's intentions and movements need players with combat experience, compared with the simple aim is much simpler

Hawkeye can see the three elements of prospective heart drop bomb ring (commonly known as the "circle"), artillery line.

Off the bomb ring you artillery placement, usually shells will fall on the circle.

Hold the right button can lock the barrel, the barrel no longer moving, you can easily move the camera to observe.

A/D rotation by locking barrel body drag than prospective heart get smaller ring off the bomb in the past.

Gray said gun line the shelter or range is not enough, you can lock barrel mobile Quasi heart Watch occlusion to judge.

- Targeting process

First, we must drop bomb ring shape to judge roughly hanging angle.

General laps long time the hanging angle are relatively small, usually no more than 15 degrees.

Circle crane angle substantially at 25 degrees or less when the aspect ratio is about 2:1.

After the artillery gradually approaching the limit range, hanging angle sharp rise.

To estimate the projection of the body in the hanging angle judgment hanging angle.

You can imagine that if you are shells, you see the outline of the shape of the vehicle body in a fall, which is the so-called body projection.

Ensure that the hit rate, you should be aimed at the geometric center of the projection.

- Bayonet

Artillery within sights, use outside aiming easy deviation.

The biggest flaw is that the bayonet when Hawkeye mode for quick steering

So the distance is not very close to, and does not require a significant turning the best open Hawkeye and observation.

Bayonets must be stable, not to the extremely low hit rate and carelessly shells thrown out, lost deterrence would rather not fired.

Diablo 3 gold

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