Tuesday, December 18, 2012

Demon Hunter: those years we ignore the things together


Basis:

Here, we need to know the traditional hunting magic: remote, flexible kite.

For a remote, they can take advantage of to control the distance of the hit and run (so your poor economic conditions, the attack force priority in defense (defense force to maintain their minimum fault tolerance, you are the essentials of hit and run movement speed + turned to attack than the enemy close to you fast, the time consumed in the process of conducting post moves accumulated a considerable amount of DPS Basics, I will describe what skills can use these time:

Skill 1: chase bite Arrow, because they have 35% penetration, so that even if the moves it can still carry out attacks, but most of the time the number of penetration in 1-2 times.  Diablo 3 gold

Skill 2: tied the shadow bomb (Rune, electro-optical chains) tied shadow bomb set people love to hate, but when your skill bar but plaid shortage may wish to try it, and the characteristics of the skills need to slow down skills, lower monomer hurt, but at the same time can cause the injury of two people (good elite battle small groups deceleration), that is, 90% x2 = 180%; the EO chains Rune cause 70% additional damage within two seconds after the attack ( The damage can not crit, not superimposed, but hit number calculated efficiently trigger strike back, sworn repulsed with the power of the wind.) within two seconds after the attack, you also can be used with all kinds of high damage attack delay skills, such as: cluster bombs, spikes traps.

Skill 3: Leviathan, Leviathan as a trajectory more entrap people skills, but has a good AOE ability and there is a time, to release what you love to do and do it and then dry. Because you only have a gun, increase your existence in the total amount of bullets the field is the only efficient way to not spend money to upgrade.

Skill 4: Revenge of the arrows, runes, dark clouds cover. Auto-oriented, long duration, no consumption, distance, without continuous caster, cooling acceptable.

Skill 5: elemental arrows, runes, electric ball vector. Good AOE and there is a time, the most important thing is the trajectory looks better than Leviathan better release it later to tie hammer, to ensure that the blood back injury (the skills for forward-type propulsion rather than retreat-type kite forward way: If you're too lazy to set up automatic forward, then put it in 1234, at the same time point screen edge forward + release)

Skill 6: nail claw thorn, Rune, jagged spikes. The skills themselves deceleration positioning, this skill there is no way to really let the monster the station six seconds, unless you stand to fight; the basic cause damage to 270%/2, can not crit, but when you choose it, you freed up time can do a lot of other things, like you said earlier, only a gun, you want to maximize your DPS.

If you have no way to guarantee that 60% deceleration so that the enemy can not be close to you or can not be released to other skills so given that you want to release the body, or 80% would be a better choice.

Skill 7: flying blade of the many uses of life insurance can be a good AOE damage, as the offensive skill to good effect, the most important is not occupied ballistic skill.

Skill 8: I will roll to roll hunting magic.

Summary: When you find a skill can exist for a long time after the release has DOT or help you to control the monster and you angle the distance, then he harm you upgrade capability, more powerful than it looks digital.   D3 gold

Advanced

What skills can improve your DPS, you usually do not pay attention to.

Easy to overlook the skills a: Guardian sentinel. Without any runes passive: the skills can exist in two single release cooling of 8 seconds, for 30 seconds, damage 175%, not critical hit, the attack speed of the panel attack speed, do not take the figures ballistic.

We above panel, for example, a single guard whistle per second damage 33145 x 1.75 x2.32 = 134569/s, for the convenience of calculation, below, with 135K/s

2 guard post within 30 seconds, with an average per second damage: (8x135K + 22 x135Kx2)/30 = 234K/s

Equal to 90% DPS increase panel.

Assumption I use is tied to hammer shells, dizziness Rune (the skills one second delay) per second to attack the main body (not counting the AOE with complex situations, for convenience, for example), an average of 30 seconds per seconds damage:

(Panel DPSx1.6x29)/30 = 400K/s

Methodist whistle, an increase of 58% of the actual DPS.

And the most important thing is not occupied by figures of the Methodist whistle trajectory can not be destroyed automatically released, the Guardian whistle to as monomer DOT skills. Do not know whether the value of the skills are already being felt.

Easy to overlook the skills 2: Battle round runes hands, Jianmu the skill description for Hello, everybody, I was only causing 34% weapon damage melee round per second. The skills of the average damage per second:

Panel DPS/2.32 x 0.34 = 38K/s

400K/s (processes such as Methodist whistle part) is the to tied Hammer bomb, dizziness Rune calculated average damage for 30 seconds. The Leviathan - hands Jianmu an increase of the actual DPS 9.5 percent.

The following list of DPS increase passive skills: The calm 20%, archery specialization bow passive 15%, 15% hot pursuit.

Focus: pass a test, the same principle of the skills and monks typhoon (facelift) (although the injury or Mom), one second can only be caused by an injury is flawed.

Skill characteristics: crit, do not take the figures ballistic AOE inherited panel released state, that is, if the release with a calm after damage for to with composure injury (even close) release with Shadow Power next vampire effect damage with Shadow Power.

The actual value of the skills: reducing the monster close time (with composure); increase People viability (Shadow to open fixed draw blood, AOE); excellent heavy crossbow class effect (fixed number of DPS, but also to ensure survival), can develop a the facelift play, a long duration.

Easy to overlook skills: Revenge of the arrows, Rune the shadow beast bombing, biotite cover.

The shadow beast bombing: skills described for me to heaven open shot, 20 bird scare urine caused Paoniao range of 245% damage for 5 seconds. But the birds finish cooling takes 30 seconds.

Skills: cluster bombs, eight bombs teeth, causing 230% damage, consumption hate 50. The shadow beast bombing can be seen as: cooling consumption will be changed to 30s, put 2-3 times a cluster bomb damage, at the same time can use other skills in the release process.

With the above content, in shadow beast bombing per second can cause (Panel DPS/2.32 x20x2.45)/5 = 1090K

30 seconds cooling, the average DPS (the panel DPS/2.32 x20x2.45)/30 = 180K.

Still tied hammer, for example 400K/s, the shadow beast bomb per second, an increase of 45% of the actual the DPS. Because to reduce hatred consumption elite war, the actual effect is better.

The biotite cover date: the skills, you can put it as a remote version hands. Specific algorithm is no longer listed, with a calm and low difficulty rolling better.

Trade-offs of the last two skills: When you build has sufficient outbreak, lack of AOE, choose dark clouds cover a good day, when you build has enough AOE lack outbreak shadow beast can be considered bombing. Similar skills have a lot, we should be more in-depth use every skill, and not all of the same build. For a flexible career, not the best build, only the most suitable for their own.

Summary

Skill is mainly based on the perspective of the old Na sets + bow, if not, you can change the archery specialization Reply Discipline skills. Tied hammer shells may be changed to a chance for Discipline. Leviathan hands arrow curtain is not a necessity, you can change to roll, but also can keep the skills to Night step as a run Figure.

Core skills: Sentry - reduce CD + instrument tuning

Met a small amount of monster please put "Sentry" and then move on, and met a large number of small monster with "Fan of Knives + Sentry + revenge, move on (small whirlwind + whirlwind). Meet elite monsters have to spend all the skills, and then move on.

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