Tuesday, December 25, 2012
8.2 premium vehicle FCM 50T, WZ and 59 test results
WZ completely become slag
Any angle, bottom frontal armor are 59 large probability of breakdown, mobility compared to a lot worse. Turn off speed and uphill. Top frontal armor is still reliable, but 234 of the lion-defense has been unable to effectively penetrate the depth of guns. In the present situation, WZ this version was weakened the most ruthless premium vehicle acceleration and speed IS6 almost the same, but the defense has been far less IS6 up.
FCM 50T
This car turns Paperback vertical stabilizer is basically that targeting let you die, armor equal to zero, I and a friend in the training room WZ silver bombs and 59 silver coins bomb to hit, basically positive shelling wear in addition to shelling Shield . The maneuver is very excellent. But this car does not recommend people to buy. Defense even lion style is not as good. The dead members of the bad parts.
Type 59
The 59 bottom frontal armor now easier Breakdown, put a 30-degree angle in the training room still 59 about 7 percent breakdown.
Lion-style
Bottom frontal armor armor completely into the paper, but the the minimum gun artillery phenomenon been improved to some extent, in the training room to play more than 12 guns All 300 damage.
The second stage
Field team just on the play a few innings level player now with the WZ silver shells has not been singled out 59 a. WZ silver shells plains the singled -6 silver shells have been basically impossible to win.
59 shot apparent breakdown rate rise very high, basically soon be a winner.
Lion-type lower limit gun situation has markedly improved, basically hurt and KV4 long 107 equivalent, but the the bottom frontal armor defense further reduce, under a 35-degree angle is still not effectively resist 175 penetration depth.
The FCM50T maneuver acceleration is extremely excellent, the ground acceleration can fall 59 street, not singled out 59 pressure. Housing distribution housing distribution protection, but the armor is too thin, once more than 120 caliber shelling, mortal people bad parts. Efficiency values ??below 1000 this car is extremely depressed. I entered the field team first inning -3 hit the first shot of the turret completely damaged, hit the second gun driver killed third gun the engine yellow the fourth shells drug carrier kneeling fifth gun.
-6 point of view before is still valid defense 59, looks like a gun and small circle.
Diablo 3 gold for sale
Monday, December 24, 2012
The Archon equipment and enhance Raiders
Ideas, this post will not give you a clear program of the tens of millions equipped, but to give you a bathroom equipped to give you the critical point of a low-end to high-end equipment.
Above this bottleneck with equipment: reduce attribute points can you get hundreds of millions or even hundreds of thousands of equipment suitable for the novice; increase attribute points, expensive properties entries you get hundreds of millions or even billions of equipment suitable for enhancement of the high-end players.
1. Equipment distribution goals:
The most cost-effective, can be efficient.
The following fitted requirements are established on the basis of efficiency. 400K dps, of course, you can brush 6mp, The 5mp efficiency even more, but not as good as.
2. With equipment requirements:
Under the premise of ensuring high survival ability, running speed, maximize panel dps.
Viability of protection:
mp0-1: Blood 30K +, all resistance 3 + (each about 60), the best vampire weapons
mp2-3: Blood 35K +, all resistance 4 + copies, the weapon must be vampire
of mp4: Blood 40K +, all resistance 5 + copies, the weapons must be vampire
mp5: Blood 45K +, all resistance 6 + copies, the weapon must be vampire
Panel the dps requirements (open disposable anti-storm, flash of light, magic weapons, up to the efficiency of the dps general requirements):
mp0-1: 100K
mp2: 150K +
mp3: 250K +
mp4: 300K +
mp5: 400K +
Mobile speed requirements: 24 +
3. Distribution equipment ideas:
Best suited to heap physical parts:
Pants, clothes, shoes, shoulder
Best suited to heap all resistance parts:
Shoulders (evil spirits), rings, pants, clothes, helmets (Twilight)
DPS site most suitable for heap:
Weapons, his deputy, gloves, necklaces, rings, belts, wrist, helmet
4. Specific with the equipment requirements:
Weapons: yellow weapons
Basic requirements: physical weapons (white on a black background behind, no flame, Arcane, electric shock and other injuries), the perforated and white 1000 +, vampire
Plus Requirements: Intellect 100 +, bloodsucking 2.5, +
The deputy: Lianbao ball
Basic requirements: average damage 230 + Intellect 200 +
Points requirements: with physical, elemental damage with two 6
Pants: yellow pants
Intelligence 70 +, physical 240 +, all resistance 60 +
Shoes: Zunimassa's Trail
Intellect 150 + physical 150 +, poison damage 8
Clothes:
Zunimassa's bone marrow: Intellect 140, physical 220 +
Tal Rasha's relentless stalker: of Intellect 140 + physical 200 +
Necklace: three attack yellow necklace
Average damage 35 +, intelligence 100 + critical hit 8 + critical damage 50 +
Shoulder: ward off evil Spaulders
Intellect 190 + physical 80 +
The wrist: Lacuni Stalker
Basic Requirements: Intelligence 80 +, the critical the hit 3 +
Points requirements: attack speed
Gloves: three attack yellow gloves
Intellect 100 + attack speed +, critical hit 8 +, critical damage 30 +
Belt: witch different time
Basic requirements: Intellect 150 + critical damage 40 +
Points requirements: attack speed
Helmet:
Surface cover of Twilight: Intellect 250 + attack speed
Tal Rasha's wise countenance: mental 250 + critical hit 6
Ring 1: Zunimassa's disaster epidemic
The requirements: average damage 50 +
Extra points requirements: physical
Ring 2: attack the yellow ring
Average damage 35 + Intellect 100 + critical hit 4 +, critical damage 30 +
With Equip attributes: Blood 35K +, or all resistance 4 + were panel dps150K +. Line with efficiency mp2 requirements.
Note:
1 attribute points based on actual AH Quotes for subtle changes in recommended to choose the most cost-effective equipment purchase.
2. Bottleneck with equipment refers to the distribution equipment in every kind of less than 10 million. The increase in the original request attribute points, or add the following attribute entry price exceeded ten million and rising rapidly. Because little funding, the need to reduce demand, see Section 9. D3 gold
Attribute points that can lead to a rapid rise in prices, or entries:
Weapons: white text, critical damage
Triple: Elemental Damage 6,6,6
Yellow pants: intelligence
Zunimassa's shoes: all resistance
Tal Rasha's clothes: all resistance
Zunimassa's clothes: Armor
Necklace: attack speed, physical / life percentage
Ward off evil: intellectual, physical / life percentage
Lacuni: critical hit, physical, all resistance, intelligence
Gloves: critical damage, attack speed, physical fitness, all resistance
Witch different: physical, all resistance
Twilight: the critical the hit (increase critical hit entries, less an intellectual terms, less than 200 lead to mental)
Zunimassa's ring: critical hit, attack speed
Yellow ring: critical hit, attack speed, critical damage
Few friends of funds is not recommended to improve the above properties, funding more friends can choose the attributes to enhance.
3 vampire weapons is a response to the reflected damage protection, the vampire is not recommended to give up the pursuit of critical damage (the panel higher the die sooner, and sometimes even a chance to react). If the funds are more weapons enhance consider echoed fury requirements remain unchanged, or blood-sucking double storm weapons upgrade select panel.
4. Pants with yellow pants, because of its cost-effective high energy high. If other parts of the physical and all resistance heap to meet mp requirements (see fitted request), can be used to Inna's temperance (intelligence, it is best to have a physical).
Recommended the black thorns Mail breeches (not strike back against blacks, the effect is not obvious, but they lack all resistance) is not recommended abyss mining pants (physical too little cheap and expensive high physical, MF20 point role not large.
If physical fitness and all resistance is not enough available yellow pants, physical fitness and all resistance enough Inna's pants enhance panel cost performance
High than the abyss).
5. Zunimassa's clothes and Tal Rasha's clothes the select: If all resistance meet mp requirements, Tal Rasha's clothes (Tal Rasha's clothes all resistance is very expensive, and there is no package effect); if all resistance does not meet the mp requirements, use Zunimassa's clothes ( comes with all resistance, and trigger bonus from this set).
6. Necklace choice: less money does not recommend the use Tal Rasha's oath Cheng (same price yellow necklace to enhance greater), the funds more can be considered for Tal Rasha's oath Cheng, the specific circumstances to upgrade than to see prevail in the game.
7. Helmet choice: If you need less than one million prices to recommend select Andariel's face, dps increase, but the defense is weak (non-physical, non-resistance, increased fire damage, so it is best to choose burns low);
If you need a few million, you can choose according to their own anti circumstances: Twilight surface cover with full anti tarascha the wisdom of tolerance may dps increase. Andariel's head is 100K, Twilight 1500K, Tal Rasha's head 2 million.
If hellfire demon ring according to the situation of all resistance and dps, choose to replace the right ring.
9 if necessary with a lower loading can be reduced appropriately attribute points after the search, the search and select the lowest purchase, the total cost would be reduced to 30 million or less.
10. Blacks equipped does not require any critical hit Arcane Power replies. As long as mp choose appropriate route select the appropriate (selection method to link) to see the beginning of this post, a little brush cd, can guarantee full blacks. Increased critical hit Arcane Power Reply will result in the properties of waste and viability, lower panel dps.
11. Recommends distance pursuit pickup. To occupy a property entry, pickup distance itself higher value, if the equipment meets the requirements and take-up, it is best, otherwise do not recommend the pursuit of the pickup and give up the key entry.
Rely on fault-tolerant Health globes Grant rate is relatively low, and as long as the blood all resistance enough, the basic need Health globes Grant (need time came to go to).
Not recommend picking up gold coins, reduce efficiency, high efficiency, and a ten million of equipment (not difficult), can be equivalent to picking up many times the money, I believe that the vast majority of high-end Master source of income is not Jianqian.
12 lower grade friends can be based on key attributes qualified priority equipped with MF.
13 the equipment attributes about the case, Select Armor equipment.
14. Equipped with a mix of skills: the Diamond the footer (Crystal footer or burst diamond pieces), guards stars (flash of light), magic weapon (of vampire weapons or strengthen weapons, according to the bloodsucking whether coverage reflected damage decision, 4mp recommended the vampire weapon), Storm Armor (electro-optic Jixing ensure the running speed of chart);
Left button: energy pulse (in vivo Lightning 0 critical hit Arcane Power Reply brush cd. Less recommended youguang edge, because the brush cd too slow, once blacks accidentally broken or death, will seriously affect the efficiency).
Right: Archon; passive: disposable anti-storm, critical mass, Armor strengthen (Armor duration of 4 minutes, greatly reducing the number of out A. If off a proposed more monster Cancel Imperial law re-add A).
15 playing reflection damage monster skills: sometimes due to their own armor and resistance reasons, encountered reflection damage monster may not be able to do direct wore reflective damage and killed. But as long as the blood resistance standards in a timely manner to respond.
Encounter reflection damage monster, and their own blood in less than half recommended dozen small monster vampire suck in, to continue to fight, if there is no small monster, you can continue to move forward, reflecting damage brought little monster monster place, as long as the blood is less than half, hit creeps vampire (basic can quickly suck in), this play does not affect the efficiency. Diablo 3 gold
16. Comparison in the game, select equipment: auction house hold shift + left, sent to the chat dialog, one can check a few, and write on the price later. And then start the game, you can click in the game compare to elevate the case.
Saturday, December 22, 2012
Monks T essential: Drunken damage monitoring mod - StaggerMeter
StaggerMeter
Monks T essential mod, Drunken Master damage monitoring plug StaggerMeter, make you a better time to master the use of blood alcohol.
Features:
1. Custom size
2. Optional hints
· Bear damage per second
· Withstand total damage
· Per second, the percentage of loss of life
· Percentage of the total loss of life
· Remaining time
3. According to damage accounted Health names ratios show icon color, 20% yellow, 40% red
4. All prompt maskable
5. Custom location
Diablo 3 gold
Thursday, December 20, 2012
Diablo 3 Invulnerable affix will not return in a high difficulty
A player think "Invulnerable" is a very interesting affix and regression under difficult. Community Manager Vaeflare Reply Many players think that affix design is not good, so was only removed. In addition, he also reiterated that they are addressing Reflect Damage affix.
The Invulnerable properties can not MP5 over it? I've been watching this feature, unfortunately, I enter the game after being removed.
This property sounds pretty cool, I hope that my equipment is good enough when difficult experience. D3 gold
We currently do not have any plans Invulnerable affix regression. We feel that affix make so many players unhappy, too brutal and contrast other affixes, which is why we put it removed.
Similarly, we believe that Reflect Damage and we think there is a gap, which is why we are seeking some solutions to improve these problems, as well as a related bug. Diablo 3 gold for sale
Wednesday, December 19, 2012
The Archon equipment and enhance Raiders
Ideas, this post will not give you a clear program of the tens of millions equipped, but to give you a bathroom equipped to give you the critical point of a low-end to high-end equipment.
Above this bottleneck with equipment: reduce attribute points can you get hundreds of millions or even hundreds of thousands of equipment suitable for the novice; increase attribute points, expensive properties entries you get hundreds of millions or even billions of equipment suitable for enhancement of the high-end players.
1. Equipment distribution goals:
The most cost-effective, can be efficient. D3 gold
The following fitted requirements are established on the basis of efficiency. 400K dps, of course, you can brush 6mp, The 5mp efficiency even more, but not as good as.
2. With equipment requirements:
Under the premise of ensuring high survival ability, running speed, maximize panel dps.
Viability of protection:
mp0-1: Blood 30K +, all resistance 3 + (each about 60), the best vampire weapons
mp2-3: Blood 35K +, all resistance 4 + copies, the weapon must be vampire
of mp4: Blood 40K +, all resistance 5 + copies, the weapons must be vampire
mp5: Blood 45K +, all resistance 6 + copies, the weapon must be vampire
Panel the dps requirements (open disposable anti-storm, flash of light, magic weapons, up to the efficiency of the dps general requirements):
mp0-1: 100K
mp2: 150K +
mp3: 250K +
mp4: 300K +
mp5: 400K +
Mobile speed requirements: 24 +
3. Distribution equipment ideas:
Best suited to heap physical parts:
Pants, clothes, shoes, shoulder
Best suited to heap all resistance parts:
Shoulders (evil spirits), rings, pants, clothes, helmets (Twilight)
DPS site most suitable for heap:
Weapons, his deputy, gloves, necklaces, rings, belts, wrist, helmet
4. Specific with the equipment requirements:
Weapons: yellow weapons
Basic requirements: physical weapons (white on a black background behind, no flame, Arcane, electric shock and other injuries), the perforated and white 1000 +, vampire
Plus Requirements: Intellect 100 +, bloodsucking 2.5, +
The deputy: Lianbao ball
Basic requirements: average damage 230 + Intellect 200 +
Points requirements: with physical, elemental damage with two 6
Pants: yellow pants
Intelligence 70 +, physical 240 +, all resistance 60 +
Shoes: Zunimassa's Trail
Intellect 150 + physical 150 +, poison damage 8
Clothes:
Zunimassa's bone marrow: Intellect 140, physical 220 +
Tal Rasha's relentless stalker: of Intellect 140 + physical 200 +
Necklace: three attack yellow necklace
Average damage 35 +, intelligence 100 + critical hit 8 + critical damage 50 +
Shoulder: ward off evil Spaulders
Intellect 190 + physical 80 +
The wrist: Lacuni Stalker
Basic Requirements: Intelligence 80 +, the critical the hit 3 +
Points requirements: attack speed
Gloves: three attack yellow gloves
Intellect 100 + attack speed +, critical hit 8 +, critical damage 30 +
Belt: witch different time
Basic requirements: Intellect 150 + critical damage 40 +
Points requirements: attack speed
Helmet:
Surface cover of Twilight: Intellect 250 + attack speed
Tal Rasha's wise countenance: mental 250 + critical hit 6
Ring 1: Zunimassa's disaster epidemic
The requirements: average damage 50 +
Extra points requirements: physical
Ring 2: attack the yellow ring
Average damage 35 + Intellect 100 + critical hit 4 +, critical damage 30 +
With Equip attributes: Blood 35K +, or all resistance 4 + were panel dps150K +. Line with efficiency mp2 requirements.
Note:
1 attribute points based on actual AH Quotes for subtle changes in recommended to choose the most cost-effective equipment purchase.
2. Bottleneck with equipment refers to the distribution equipment in every kind of less than 10 million. The increase in the original request attribute points, or add the following attribute entry price exceeded ten million and rising rapidly. Because little funding, the need to reduce demand, see Section 9.
Attribute points that can lead to a rapid rise in prices, or entries:
Weapons: white text, critical damage
Triple: Elemental Damage 6,6,6
Yellow pants: intelligence
Zunimassa's shoes: all resistance
Tal Rasha's clothes: all resistance
Zunimassa's clothes: Armor
Necklace: attack speed, physical / life percentage
Ward off evil: intellectual, physical / life percentage
Lacuni: critical hit, physical, all resistance, intelligence
Gloves: critical damage, attack speed, physical fitness, all resistance
Witch different: physical, all resistance
Twilight: the critical the hit (increase critical hit entries, less an intellectual terms, less than 200 lead to mental)
Zunimassa's ring: critical hit, attack speed
Yellow ring: critical hit, attack speed, critical damage
Few friends of funds is not recommended to improve the above properties, funding more friends can choose the attributes to enhance.
3 vampire weapons is a response to the reflected damage protection, the vampire is not recommended to give up the pursuit of critical damage (the panel higher the die sooner, and sometimes even a chance to react). If the funds are more weapons enhance consider echoed fury requirements remain unchanged, or blood-sucking double storm weapons upgrade select panel.
4. Pants with yellow pants, because of its cost-effective high energy high. If other parts of the physical and all resistance heap to meet mp requirements (see fitted request), can be used to Inna's temperance (intelligence, it is best to have a physical).
Recommended the black thorns Mail breeches (not strike back against blacks, the effect is not obvious, but they lack all resistance) is not recommended abyss mining pants (physical too little cheap and expensive high physical, MF20 point role not large.
If physical fitness and all resistance is not enough available yellow pants, physical fitness and all resistance enough Inna's pants enhance panel cost performance
High than the abyss).
5. Zunimassa's clothes and Tal Rasha's clothes the select: If all resistance meet mp requirements, Tal Rasha's clothes (Tal Rasha's clothes all resistance is very expensive, and there is no package effect); if all resistance does not meet the mp requirements, use Zunimassa's clothes ( comes with all resistance, and trigger bonus from this set).
6. Necklace choice: less money does not recommend the use Tal Rasha's oath Cheng (same price yellow necklace to enhance greater), the funds more can be considered for Tal Rasha's oath Cheng, the specific circumstances to upgrade than to see prevail in the game.
7. Helmet choice: If you need less than one million prices to recommend select Andariel's face, dps increase, but the defense is weak (non-physical, non-resistance, increased fire damage, so it is best to choose burns low);
If you need a few million, you can choose according to their own anti circumstances: Twilight surface cover with full anti tarascha the wisdom of tolerance may dps increase. Andariel's head is 100K, Twilight 1500K, Tal Rasha's head 2 million.
If hellfire demon ring according to the situation of all resistance and dps, choose to replace the right ring.
9 if necessary with a lower loading can be reduced appropriately attribute points after the search, the search and select the lowest purchase, the total cost would be reduced to 30 million or less.
10. Blacks equipped does not require any critical hit Arcane Power replies. As long as mp choose appropriate route select the appropriate (selection method to link) to see the beginning of this post, a little brush cd, can guarantee full blacks. Increased critical hit Arcane Power Reply will result in the properties of waste and viability, lower panel dps.
11. Recommends distance pursuit pickup. To occupy a property entry, pickup distance itself higher value, if the equipment meets the requirements and take-up, it is best, otherwise do not recommend the pursuit of the pickup and give up the key entry.
Rely on fault-tolerant Health globes Grant rate is relatively low, and as long as the blood all resistance enough, the basic need Health globes Grant (need time came to go to).
Not recommend picking up gold coins, reduce efficiency, high efficiency, and a ten million of equipment (not difficult), can be equivalent to picking up many times the money, I believe that the vast majority of high-end Master source of income.
12 lower grade friends can be based on key attributes qualified priority equipped with MF. Diablo 3 gold
13 the equipment attributes about the case, Select Armor equipment.
14. Equipped with a mix of skills: the Diamond the footer (Crystal footer or burst diamond pieces), guards stars (flash of light), magic weapon (of vampire weapons or strengthen weapons, according to the bloodsucking whether coverage reflected damage decision, 4mp recommended the vampire weapon), Storm Armor (electro-optic Jixing ensure the running speed of chart);
Left button: energy pulse (in vivo Lightning 0 critical hit Arcane Power Reply brush cd. Less recommended youguang edge, because the brush cd too slow, once blacks accidentally broken or death, will seriously affect the efficiency).
Right: Archon; passive: disposable anti-storm, critical mass, Armor strengthen (Armor duration of 4 minutes, greatly reducing the number of out A. If off a proposed more monster Cancel Imperial law re-add A).
15 playing reflection damage monster skills: sometimes due to their own armor and resistance reasons, encountered reflection damage monster may not be able to do direct wore reflective damage and killed. But as long as the blood resistance standards in a timely manner to respond.
Encounter reflection damage monster, and their own blood in less than half recommended dozen small monster vampire suck in, to continue to fight, if there is no small monster, you can continue to move forward, reflecting damage brought little monster monster place, as long as the blood is less than half, hit creeps vampire (basic can quickly suck in), this play does not affect the efficiency.
16. Comparison in the game, select equipment: auction house hold shift + left, sent to the chat dialog, one can check a few, and write on the price later. And then start the game, you can click in the game compare to elevate the case.
Tuesday, December 18, 2012
Demon Hunter: those years we ignore the things together
Basis:
Here, we need to know the traditional hunting magic: remote, flexible kite.
For a remote, they can take advantage of to control the distance of the hit and run (so your poor economic conditions, the attack force priority in defense (defense force to maintain their minimum fault tolerance, you are the essentials of hit and run movement speed + turned to attack than the enemy close to you fast, the time consumed in the process of conducting post moves accumulated a considerable amount of DPS Basics, I will describe what skills can use these time:
Skill 1: chase bite Arrow, because they have 35% penetration, so that even if the moves it can still carry out attacks, but most of the time the number of penetration in 1-2 times. Diablo 3 gold
Skill 2: tied the shadow bomb (Rune, electro-optical chains) tied shadow bomb set people love to hate, but when your skill bar but plaid shortage may wish to try it, and the characteristics of the skills need to slow down skills, lower monomer hurt, but at the same time can cause the injury of two people (good elite battle small groups deceleration), that is, 90% x2 = 180%; the EO chains Rune cause 70% additional damage within two seconds after the attack ( The damage can not crit, not superimposed, but hit number calculated efficiently trigger strike back, sworn repulsed with the power of the wind.) within two seconds after the attack, you also can be used with all kinds of high damage attack delay skills, such as: cluster bombs, spikes traps.
Skill 3: Leviathan, Leviathan as a trajectory more entrap people skills, but has a good AOE ability and there is a time, to release what you love to do and do it and then dry. Because you only have a gun, increase your existence in the total amount of bullets the field is the only efficient way to not spend money to upgrade.
Skill 4: Revenge of the arrows, runes, dark clouds cover. Auto-oriented, long duration, no consumption, distance, without continuous caster, cooling acceptable.
Skill 5: elemental arrows, runes, electric ball vector. Good AOE and there is a time, the most important thing is the trajectory looks better than Leviathan better release it later to tie hammer, to ensure that the blood back injury (the skills for forward-type propulsion rather than retreat-type kite forward way: If you're too lazy to set up automatic forward, then put it in 1234, at the same time point screen edge forward + release)
Skill 6: nail claw thorn, Rune, jagged spikes. The skills themselves deceleration positioning, this skill there is no way to really let the monster the station six seconds, unless you stand to fight; the basic cause damage to 270%/2, can not crit, but when you choose it, you freed up time can do a lot of other things, like you said earlier, only a gun, you want to maximize your DPS.
If you have no way to guarantee that 60% deceleration so that the enemy can not be close to you or can not be released to other skills so given that you want to release the body, or 80% would be a better choice.
Skill 7: flying blade of the many uses of life insurance can be a good AOE damage, as the offensive skill to good effect, the most important is not occupied ballistic skill.
Skill 8: I will roll to roll hunting magic.
Summary: When you find a skill can exist for a long time after the release has DOT or help you to control the monster and you angle the distance, then he harm you upgrade capability, more powerful than it looks digital. D3 gold
Advanced
What skills can improve your DPS, you usually do not pay attention to.
Easy to overlook the skills a: Guardian sentinel. Without any runes passive: the skills can exist in two single release cooling of 8 seconds, for 30 seconds, damage 175%, not critical hit, the attack speed of the panel attack speed, do not take the figures ballistic.
We above panel, for example, a single guard whistle per second damage 33145 x 1.75 x2.32 = 134569/s, for the convenience of calculation, below, with 135K/s
2 guard post within 30 seconds, with an average per second damage: (8x135K + 22 x135Kx2)/30 = 234K/s
Equal to 90% DPS increase panel.
Assumption I use is tied to hammer shells, dizziness Rune (the skills one second delay) per second to attack the main body (not counting the AOE with complex situations, for convenience, for example), an average of 30 seconds per seconds damage:
(Panel DPSx1.6x29)/30 = 400K/s
Methodist whistle, an increase of 58% of the actual DPS.
And the most important thing is not occupied by figures of the Methodist whistle trajectory can not be destroyed automatically released, the Guardian whistle to as monomer DOT skills. Do not know whether the value of the skills are already being felt.
Easy to overlook the skills 2: Battle round runes hands, Jianmu the skill description for Hello, everybody, I was only causing 34% weapon damage melee round per second. The skills of the average damage per second:
Panel DPS/2.32 x 0.34 = 38K/s
400K/s (processes such as Methodist whistle part) is the to tied Hammer bomb, dizziness Rune calculated average damage for 30 seconds. The Leviathan - hands Jianmu an increase of the actual DPS 9.5 percent.
The following list of DPS increase passive skills: The calm 20%, archery specialization bow passive 15%, 15% hot pursuit.
Focus: pass a test, the same principle of the skills and monks typhoon (facelift) (although the injury or Mom), one second can only be caused by an injury is flawed.
Skill characteristics: crit, do not take the figures ballistic AOE inherited panel released state, that is, if the release with a calm after damage for to with composure injury (even close) release with Shadow Power next vampire effect damage with Shadow Power.
The actual value of the skills: reducing the monster close time (with composure); increase People viability (Shadow to open fixed draw blood, AOE); excellent heavy crossbow class effect (fixed number of DPS, but also to ensure survival), can develop a the facelift play, a long duration.
Easy to overlook skills: Revenge of the arrows, Rune the shadow beast bombing, biotite cover.
The shadow beast bombing: skills described for me to heaven open shot, 20 bird scare urine caused Paoniao range of 245% damage for 5 seconds. But the birds finish cooling takes 30 seconds.
Skills: cluster bombs, eight bombs teeth, causing 230% damage, consumption hate 50. The shadow beast bombing can be seen as: cooling consumption will be changed to 30s, put 2-3 times a cluster bomb damage, at the same time can use other skills in the release process.
With the above content, in shadow beast bombing per second can cause (Panel DPS/2.32 x20x2.45)/5 = 1090K
30 seconds cooling, the average DPS (the panel DPS/2.32 x20x2.45)/30 = 180K.
Still tied hammer, for example 400K/s, the shadow beast bomb per second, an increase of 45% of the actual the DPS. Because to reduce hatred consumption elite war, the actual effect is better.
The biotite cover date: the skills, you can put it as a remote version hands. Specific algorithm is no longer listed, with a calm and low difficulty rolling better.
Trade-offs of the last two skills: When you build has sufficient outbreak, lack of AOE, choose dark clouds cover a good day, when you build has enough AOE lack outbreak shadow beast can be considered bombing. Similar skills have a lot, we should be more in-depth use every skill, and not all of the same build. For a flexible career, not the best build, only the most suitable for their own.
Summary
Skill is mainly based on the perspective of the old Na sets + bow, if not, you can change the archery specialization Reply Discipline skills. Tied hammer shells may be changed to a chance for Discipline. Leviathan hands arrow curtain is not a necessity, you can change to roll, but also can keep the skills to Night step as a run Figure.
Core skills: Sentry - reduce CD + instrument tuning
Met a small amount of monster please put "Sentry" and then move on, and met a large number of small monster with "Fan of Knives + Sentry + revenge, move on (small whirlwind + whirlwind). Meet elite monsters have to spend all the skills, and then move on.
Saturday, December 15, 2012
Wizard brushing efficiency and choice of monsters difficulty
The choice of MP, Wizard flashing or high-energy Archon, the energetic Archon 10 minutes 5 MP 12 million experience.
Flashes by the select energetic Archon or Archon leads.
Brush 2pp and friends above the lot with flashing Archon. The high energy Archon plus 25% of the damage, if dps in the 200K-400K, it is equivalent to a panel of 50K-100K. For 50K-100K panel, you have to dig a several hundred million Diablo 3 gold, go with flashing Archon, is a waste.
If you blink Archon can roll, that elevated a mp, MF and experience are more appropriate as long as the route choice is almost time, is it efficient?
What is the efficiency?
In my view, the appropriate route is to keep the balance of higher MF and faster clean-up monster speed.
So, I do not recommend the brush full map (including on foot to many or monster uneven distribution map), or order high the MF blind brush high above mp (5mp), or brush for high clean-up monster speed low mp in order not to waste 5buff ( according to their level of equipment, mainly 0mp).
The most suitable for their own mp: clean-up monster speed will not be the mp increased significantly increase mp.
What are the benefits of efficiency?
The experience neither delay (compared a purely 0mp brush experience for not much less), and can ensure a high yield of equipment.
Casually do a video, I usually energetic Imperial Law brush mp5. This figure of 12 million, over 80 when tested, now full level, can not give everyone watching experience.
Friends who are interested can brushing my route test experience (ruby and hellfire demon ring to wear).
My route is: tower layer of the Earth's core - the removal of sin - (this time four buff, then brush the curse of the tower a layer of small station in front of a group of Rare, not yet four buff to the fortress three station door brush set of Rare, this case is less, will increase about 1 minute) - fortress Layer 2 - pit Layer 2 - Killing Fields.
In order to avoid to turn the clock back, I would not order the brush of a group of small scorpions into the dead end. The small scorpion fall general, experience will not delay. The money has always been not picking up, add up picking not much. Only pick up yellow gloves, jewelry, part of the one-handed weapon.
If this brush about 6 times a basic per trip will have a dark gold. Two not broken network reconnection assigned new ip Internet, I do not know the role of whether, but generally one hour at least 5.
I brush cleared once a backpack of half an hour. Brush for an hour, a lot of toys.
I've 2mp brush impression a trip, the experience is of course also about. I try to shorten the route, to increase the number of times based on does not affect the efficiency.
This can not only choose the monster to prevent route too long to prevent blacks broken, and if ip room, so that you can more easily into the good ip housing, if the drop of a room is poor, at least not in it to waste a lot of time.
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